INDUSTRIA is a first-person shooter that takes you from East Berlin into a parallel reality, shortly before the end of the Cold War. On the search for a missing work colleague, you decypher a dark past in a mysterious and surreal steampunk world.
Berlin, 9th November 1989: The streets are full of people. After four decades of division, thousands of cars are rolling across the inner-German border. The Wall is finally open!
At the same time a man disappears in a secret research facility near East Berlin. His goodbye message reaches you too late. You drive back to the office, where the State Security has already destroyed all records of the research project. The complex is deserted and empty.
The search for Walter takes you deep into the center of the facility – right into the heart of the universe, where time seems to stand still. The dark secret lurks – well hidden – behind the curtain. In the end, it is horrible insights and the questions of responsibility that make you dive deeper and deeper into a strange, surreal yet familiar world.
We, David Jungnickel from Berlin and Steve Chapman from Glasgow, first met each other back in 2014. Working in a big team, we soon decided to do our own passion project: INDUSTRIA. It started as a Silent-Hill-like, was an undefinded horror indie game for some time and became a fleshed our first-person shooter set in a steampunk world. As we both have a past in modding, especially in the Source Engine, a strong similarity to big names like Half-Life 2 and Portal naturaly developed itself over the years. Getting supported by our composer Lukas Zepf, as well as a character animator and several voice actors, INDUSTRIA is on a good way to be released throughout 2020.
Kirkintilloch, Glasgow, UK